design. experience. interaction.

so – after a few weeks getting my head very damaged, I’m feeling a lot better about were I am wrt a meta discourse on interaction design. Highlights from the past few weeks for me were:

  • Herbert Simon’s use of the word “cookbooky” in Sciences of the Artificial
  • Richard Buchanan’s “placements” and subsequent alignments I started to see with
  • Dewey’s “expressions” as opposed to “statements” (via Jodi Forlizzi’s thesis)
  • The notion of “free indirect style” James Wood uses to describe the way novelists will slide from third person to a semi-first person perspective, in order to put you into the head of the character (without being so explicit)

I’m pretty excited with this last bit, as it leads on from some of the thinking I’ve been having around design fiction (particularly sci-fi) – namely that the fictitious novel form has a way of leaving enough out so that the reader can inhabit the experiences of the characters. The experiences are re-simulated (ooooh nice, just thought of that ;) )

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