design business


a few weeks ago I had the pleasure of hanging out and talking design & business for a few days with Daved Barry from the Copenhagen Business School. This sketch was one product of our discussions: to illustrate some relationships between the different actors and the experience/process of a problem led pedagogy for the teaching of design business.

The key idea is that you might use problems to drive a project led learning experience. 
These projects might produce both options (at the very least) or even solutions (products, in the most general sense of the word).
…but the main output of each project (and the key to this model) would be design business case studies that could then be used as learning objects in later iterations of this or other projects.

I started thinking of ecosystems, hothouses, convection currents, knowledge precipitation, double loop learning… you know – all the good stuff!
thoughts welcome 🙂

Posted via email from overlobe’s posterous

My #phd exam presentation taking shape

Circus oz!!! With Luca :D

The Forensic Wall: a #PhD examination


You’re invited! My PhD is being examined in a few days (June 25th at 11am to be exact) – here’s the details and a quick abstract

Where: RMIT Building 9. Level 3, studio 4B

When: 11:00 am, 25 June 2012

The Forensic Wall: how ambiguity and affinity are enacted to perform interaction design


Through a methodology incorporating design practicestudies and exploration (Fallman 2008), this research has examined the emergent field of interaction design. 

Integrating discourse and literature from both academic and professional arenas with critical reflection on two projects for clients and one self-initiated project, I propose a model of how interaction designers work with artifacts, spaces and people to design for the intangible material of experience. 

I bring together theories of perception and experience (Dewey 1934, Merleau Ponty 1945/1962), enaction and distributed cognition (Hutchins 2005, 2011), design practice (Schön 1983, Löwgren & Stolterman 2008), and performativity (Austin 1962) to reframe interaction design as a set of practices that draw on the designer’s ability to perform ambiguity and perceive affinity between different elements and stages of a design process.

This research contributes to the understanding of interaction design practice in the following ways: 

  • I bring professional and academic perspectives together to present a interaction design practice as being made up of pragmaticcritical, and enterprising approaches toperformative ambiguity
  • I illustrate how interaction designers modulate their ability to percieve similarities: seeking,spotting and making affinity between elements in a design situation. 
  • I identify and name a key site and method for this performance of design: the Forensic Wall
  • Finally, I reflect on these discoveries and propose that designers perform design by choosing to excise or exercise ambiguity in the situation of concern.



the designer’s choice: and their tools


Posted via email from overlobe’s posterous

Fresh #phd – hot off the press!

YES! #phd off to the printer

damn. this feels GREAT! and a little wracking.

Posted via email from overlobe’s posterous

my office has been art-directed for my #phd exegesis photo shoot and submission preparation

very close now! built a mini forensic wall on the back wall of my office to shoot images for my exegesis cover!

Posted via email from overlobe’s posterous

@vome_project’s Lizzie Coles-Kemp talks privacy awareness & #research engagement this Friday @RMIT

Complex Patterns of Engagement_flyer.pdf Download this file

The RMIT Digital Ethnography Research Centre has great pleasure in inviting you to:

Complex Patterns of Engagement: A Case Study in the Design of Socio-technical Approaches to Privacy Awareness

Abstract: Socio-technical approaches to research can be complex and require broad thinking about your topic. Investigating why people do what they do with technology and information is a socio-technical subject that is increasingly touching everyones research space. This talk presents the main outputs of a UK research project, Visualisation and Other Methods of Expression (VOME), which explored the
topic of privacy awareness. In describing the outputs, the talk features some of the methods of engagement used to connect with a wide range of communities during the design and evaluation of VOMEs interventions.

: Lizzie Coles-Kemp is a socio-technical researcher, interested in peoples information security and privacy practices. Coles-Kemp is affiliated with the Information Security Group, Royal Holloway, University of London. She is interested in why people do what they do with information, how they protect it and why they protect it in the way that they do. Coles-Kemps two main areas of research are:

  1. Organisational information security and privacy practices
  2. The privacy and security implications of the information society

Coles-Kemps particular focus in each case is the interaction between humans and security and privacy technologies, how each influences the other. Coles-Kemp is primarily a qualitative researcher who is interested in research in different modalities. Current interdisciplinary collaborations include: social research extensions to formal evaluations of security ceremonies, the use of subcultural analysis in security policy design and the use of visualisations in interdisciplinary research.

Date: Friday, 4 May 2012
Time: 2pm to 4pm
Venue: RMIT University, City Campus, Building 9 Level 3 Room 08

RSVP: angelo (dot) tardio (at)

Posted via email from overlobe’s posterous

Intro to UX elective for 2012: urban experiences

I’m planning my Introduction to UX for Communication Designers elective for next semester. Last year we looked at Literary Experiences

At the moment this years class is loosely framed around the following parameters:

  • introduce communication designers to a UX Strategy approach
  • use the City of Melbourne as our design context
  • use other themes to focus the context – eg ageing (2013 DRI design challenge theme), service culture, material and social sustainability

I’d love to hear from people who’ve used UX approaches to bring about positive changes in urban enviroments. If you’re in Melbourne, drop me a line and we can meet up to discuss!

Posted via email from overlobe’s posterous