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	<title>isomorpho.us &#187; ixd</title>
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		<title>Review: How Emotion is Made and Measured</title>
		<link>http://isomorpho.us/2008/11/review-how-emotion-is-made-and-measured/</link>
		<comments>http://isomorpho.us/2008/11/review-how-emotion-is-made-and-measured/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 06:02:07 +0000</pubDate>
		<dc:creator>jeremy</dc:creator>
				<category><![CDATA[interaction design]]></category>
		<category><![CDATA[phd]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[affect]]></category>
		<category><![CDATA[evaluation]]></category>
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		<guid isPermaLink="false">http://isomorpho.us/2008/11/review-how-emotion-is-made-and-measured/</guid>
		<description><![CDATA[How emotion is made and measured
Kirsten Boehner, Rogério DePaula, Paul Dourish, Phoebe Sengers
This is an important paper in the field of HCI and interaction design generally, and affective computing specifically. The paper puts forward “an interactional account of emotion and the role that it plays in action and practice.” It contrasts this with what the [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 220px"><a class="flickr-image" title="IMG_0774.JPG" rel="flickr-mgr" href="http://www.flickr.com/photos/44124403817@N01/519177769/"><img class="flickr-medium" longdesc="http://farm1.static.flickr.com/244/519177769_97263c40e7_o.jpg" src="http://farm1.static.flickr.com/244/519177769_672a1125cc.jpg" alt="IMG_0774.JPG" width="210" height="140" /></a><p class="wp-caption-text">an interactional interface?</p></div>
<p><a href="http://portal.acm.org/citation.cfm?id=1225302.1225522">How emotion is made and measured</a><br />
Kirsten Boehner, Rogério DePaula, Paul Dourish, Phoebe Sengers</p>
<p>This is an important paper in the field of HCI and interaction design generally, and affective computing specifically. The paper puts forward “<em>an interactional account of emotion and the role that it plays in action and practice</em>.” It contrasts this with what the paper describes as an &#8220;<em>informational model</em>&#8221; of emotion, that the authors propose is the predominately used model in many systems designed to respond to and communicate human emotions.<span id="more-132"></span></p>
<p>The paper uses anthropological arguments to critique the cognitive psychology led arguments of, among others,  Stuart Card (1983) and Don Norman (2003). Both Norman and Card’s models of human cognition describe processes that occurs ‘inside’ the human, hidden from others. Models for understanding emotion have been built on these cognitive foundations, treating emotion as something that is “<em>objective, internal, private, and mechanistic</em>”.</p>
<p>The authors believe this model &#8220;<em>systematically ignores</em>&#8221; emotion as a product of interactions between people in a cultural context. They reference anthropological research that describes emotion as a culturally grounded phenomena, and suggest that such a model of understanding affect as interaction has impact not only on how things may be designed, but also on how to evaluate these designs. They list a number of differences in an interactional approach:</p>
<p>“…<em>instead of the system interpreting the emotional meaning of the input, the users interpret the emotional meaning of the output, and tune its output to support their readings</em>.”</p>
<p>“<em>The interactional approach:<br />
recognizes affect as a social and cultural product<br />
relies on and supports interpretive flexibility<br />
avoids trying to formalize the unformalizable<br />
supports an expanded range of interaction acts<br />
focuses on people using systems to experience and understand emotions</em>”</p>
<p>“<em>The informational approach is based on a notion of emotion as transferable, communicable units. … The interactional approach instead sees emotion as constructed through interaction and expression.</em>”</p>
<p>The paper addresses evaluation, and proposes that, at a theoretical level, the interactional approach to emotion questions “<em>what evaluation is</em>”, but that “<em>a more practical alternative is to focus less on what evaluation is and more on what it does. Evaluation, we would argue, is one amongst a range of strategies of critique.</em>” This, in particular, brings this approach more in line with what I understand as a design-led practice.</p>
<p>Perhaps most importantly, the paper uses well chosen examples to illustrate the differences between an informational and interactional approach. These examples, and the way they clearly communicate the thesis of this paper, are fitting testament to the constructionist origins of this thesis.<br />
<a class="performancingtags" rel="tag" href="http://technorati.com/tag/review"></a></p>
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		<title>architecture as interaction design</title>
		<link>http://isomorpho.us/2008/11/architecture-as-interaction-design/</link>
		<comments>http://isomorpho.us/2008/11/architecture-as-interaction-design/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 05:55:23 +0000</pubDate>
		<dc:creator>jeremy</dc:creator>
				<category><![CDATA[interaction design]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[phd]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[ixd]]></category>

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		<description><![CDATA[Because I work with a lot of architects (and almost became one, once) I think quite a bit about architecture and its relationship to interaction design.
I&#8217;ve realised that much of this thinking is piecemeal and not really coherent, but I think that Ranulph&#8217;s comments in my recent proposal review were not just in reference to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://farm3.static.flickr.com/2356/2460901897_79b24081f9_b.jpg" rel="lightbox[120]"><img class="alignright" title="designing interactions??" src="http://farm3.static.flickr.com/2356/2460901897_79b24081f9_m.jpg" alt="" width="240" height="180" /></a>Because I work with a lot of architects (and almost became one, once) I think quite a bit about architecture and its relationship to interaction design.</p>
<p>I&#8217;ve realised that much of this thinking is piecemeal and not really coherent, but I think that <a href="http://en.wikipedia.org/wiki/Ranulph_Glanville">Ranulph&#8217;s</a> comments in my recent <a href="/phd/proposal">proposal</a> review were not just in reference to cybernetics, but also other disciplines and their contribution to IxD.</p>
<p>So, it&#8217;s great when you hear architects discuss their interaction ideas (albeit second hand). Like <a href="http://www.cityofsound.com">Dan Hill</a>&#8217;s <a href="http://www.cityofsound.com/blog/2008/11/wi-fi-structure.html?cid=138957298#comment-138957298">reporting of Timothy Hill&#8217;s intentions for the State Library of Queensland</a>:<br />
<span id="more-120"></span></p>
<blockquote><p>Discussions with <a href="http://www.donovanhill.com.au/mainmenu.htm">Timothy Hill</a> indicated how the design of furniture across the Infozone was intended to, in his words, “break up the traditional anthropomorphic relationship between the user and their laptop”, based on observations of how intimately people actually relate themselves to their laptops. Hill had noted how people rest the laptop on their knees, lie down with it, use it in bed, curl up around it on the sofa, and so on. So the fixtures and fittings in the Infozone were intended to suggest this intimacy &#8211; in common with the ‘domestic’ touches in the design of the Library in general &#8211; and provide a wide variety of options as to how to use a laptop in the space.</p></blockquote>
<p>On the one hand, a part of me finds this a great and direct link to interaction design, and the architectural situation, I&#8217;m also left wondering why these links are so apparent at this human scale. Why does the design of a seating area seem more ixd&#8217;ish than the design of a sporting stadium? of a Library for that matter?</p>
<p><a href="http://www.cityofsound.com/blog/2008/11/wi-fi-structure.html?cid=138957298#comment-138957298">Check out the original story</a>; the bit above is just a small aspect of it that misses out altogether the way Dan is designing ways to communicate the <a href="http://www.cityofsound.com/blog/urban_informatics/">urban industry</a> of a post industrial workhouse.</p>
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