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	<title>isomorpho.us &#187; placements</title>
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		<title>design. experience. interaction.</title>
		<link>http://isomorpho.us/2009/09/design-experience-interaction/</link>
		<comments>http://isomorpho.us/2009/09/design-experience-interaction/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 05:39:50 +0000</pubDate>
		<dc:creator>jeremy</dc:creator>
				<category><![CDATA[interaction design]]></category>
		<category><![CDATA[phd]]></category>
		<category><![CDATA[placements]]></category>
		<category><![CDATA[theory]]></category>

		<guid isPermaLink="false">http://isomorpho.us/?p=260</guid>
		<description><![CDATA[so &#8211; after a few weeks getting my head very damaged, I&#8217;m feeling a lot better about were I am wrt a meta discourse on interaction design. Highlights from the past few weeks for me were:

Herbert Simon&#8217;s use of the word &#8220;cookbooky&#8221; in Sciences of the Artificial
Richard Buchanan&#8217;s &#8220;placements&#8221; and subsequent alignments I started to [...]]]></description>
			<content:encoded><![CDATA[<p>so &#8211; after a few weeks getting my head very damaged, I&#8217;m feeling a lot better about were I am wrt a meta discourse on interaction design. Highlights from the past few weeks for me were:</p>
<ul>
<li><a href="http://en.wikipedia.org/wiki/Herbert_Simon">Herbert Simon</a>&#8217;s use of the word &#8220;cookbooky&#8221; in Sciences of the Artificial</li>
<li>Richard Buchanan&#8217;s &#8220;placements&#8221; and subsequent alignments I started to see with</li>
<li>Dewey&#8217;s &#8220;expressions&#8221; as opposed to &#8220;statements&#8221; (via <a href="http://goodgestreet.com/resu.html">Jodi Forlizzi&#8217;s</a> thesis)</li>
<li>The notion of &#8220;free indirect style&#8221; <a href="http://www.amazon.com/How-Fiction-Works-James-Wood/dp/0374173400">James Wood uses</a> to describe the way novelists will slide from third person to a semi-first person perspective, in order to put you into the head of the character (without being so explicit)</li>
</ul>
<p>I&#8217;m pretty excited with this last bit, as it leads on from some of the thinking I&#8217;ve been having around design fiction (particularly sci-fi) &#8211; namely that the fictitious novel form has a way of leaving enough out so that the reader can <em>inhabit</em> the experiences of the characters. The experiences are re-<em>simulated</em> (ooooh nice, just thought of that <img src='http://isomorpho.us/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  )</p>
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